Soccer Betting Guide
- Keys To Learning The Game
The glossary terms
and definitions for online soccer betting.
Advantage rule:
a clause in the rules that directs
the referee to refrain from stopping
play for a foul if a stoppage would
benefit the team that committed the
violation.
Advantages:
situations where a team has possession
of the ball and outnumbers the opposition
near the opposing goal.
American
football:
a term used by non-Americans to distinguish
the popular U.S. sport of football
from soccer which they also call
football.
APSL:
American Professional Soccer League —
the nation's only outdoor professional
soccer league since 1991, consisting
of 8 teams in the U.S. and Canada
(expanding to 12 by 1995).
Assist:
the pass or passes which immediately
precede a goal; a maximum of two
assists can be credited for one goal.
Attacking
midfielder:
the most forward-playing midfielder,
playing right behind the forwards;
he supports the offense by providing
passes to forwards to set up goals.
Attacker:
any player on the team that has possession
of the ball.
Attacking
team:
the team that has possession of the
ball.
AYSO:
American Youth Soccer Organization — an
administrative body of youth soccer
which sets rules and provides information
and equipment to youth league referees,
coaches and players.
Back:
a defender.
Back
header:
a player's use of his head to direct
the ball backwards.
Back
tackle:
an attempt by a defender to take
the ball away from a ball carrier
by swinging the defender's leg in
front of the ball from behind.
Ball
carrier:
a player that has possession of the
ball.
Banana
kick:
a type of kick that gives the ball
a curved trajectory; used to get
the ball around an obstacle such
as a goaltender or defender.
Beat:
to get the ball through or around
an opponent by dribbling or shooting.
Behind
the defender:
the area between a defender and his
goal.
Bicycle
kick:
when a player kicks the ball in mid-air
backwards and over his own head,
usually making contact above waist
level; an acrobatic shot.
Break:
when a team quickly advances the
ball down the field in an attempt
to get its players near the opponent's
goal before the defenders have a
chance to retreat; also called an
advantage.
Breakaway:
when an attacker with the ball approaches
the goal undefended; this exciting
play pits a sole attacker against
the goalkeeper in a one-on-one showdown.
Bundesliga:
The German professional soccer league.
Cap:
a recognition earned by a player
for each appearance in an international
game for his country.
Carrying
the ball:
a foul called on a goalkeeper when
he takes more than 4 steps while
holding or bouncing the ball.
Caution:
see Yellow card.
Center:
a pass from a player located near
the sideline towards the middle of
the field; used to get the ball closer
to the front of the goal; also called
a cross.
Center
circle:
a circular marking with a 10-yard
radius in the center of the field
from which kickoffs are taken to
start or restart the game.
Center
line:
see Midfield line.
Center
spot:
a small circular mark inside the
center circle that denotes the center
of the field from which kickoffs
are taken to start or restart the
game.
Central
defender:
a player who guards the area directly
in front of his own goal in a zone
defense; does not exist in a man-to-man
defense.
Charge:
to run into an opponent; legal if
done from the front or side of the
ball carrier; illegal against a player
without the ball or from behind.
Chest
trap:
when a player uses his chest to slow
down and control a ball in the air.
Chip
pass:
a pass lofted into the air from a
player to a teammate; used primarily
to evade a defender by kicking the
ball over his head.
Chip
shot:
a kick lofted into the air to try
to sail the ball over the goalkeeper's
head and still make it under the
crossbar into the goal.
Clear:
to kick the ball away from one's
goal.
Cleats:
the metal, plastic or rubber points
in the bottom of a soccer shoe used
to provide a player with traction;
term also used to refer to the shoes
themselves.
Club:
a team that plays in a league.
CONCACAF:
The Confederation Norte-Centroamericana
y Del Caribe de Footbal — the
regional organization of North American
and Central American soccer under
which World Cup qualifying matches
are played; member countries include
the U.S., Canada, Mexico, and Central
American and Caribbean countries.
Consolation
match:
a tournament game played between
the losers of the 2 semifinal matches
to determine the third-place team.
Corner
arc:
a quarter-circle with a radius of
1 yard located at each of the 4 corners
of the field; on a corner kick, the
ball must be kicked from inside this
arc.
Corner
area:
see Corner arc.
Corner
flag:
the flag located at each of the 4
corners of the field, inside the
corner area.
Corner
kick:
a type of restart where the ball
is kicked from the corner arc in
an attempt to score; awarded to an
attacking team when the ball crosses
the goal line last touched by the
defending team.
Counterattack:
an attack launched by a defending
team soon after it regains possession
of the ball.
Creating
space:
when a player from the attacking
team moves without the ball to draw
defenders away from the ball carrier
and give him space.
Cross
or crossing pass:
a pass from an attacking player
near the sideline to a teammate
in the middle or opposite side
of the field; used to give the
teammate a good scoring opportunity.
Crossbar:
the horizontal beam that forms the top
of a goal and sits on top of the two posts;
it is 24 feet long and supported 8 feet
above the ground.
Cut down the
angle:
when the goalie comes out of the goal several
feet to make himself closer and larger
to an attacker, leaving the attacker less
net to shoot at.
Cut off:
when a defensive player keeps his body
between an attacker and the defender's
goal, forcing the attacker out towards
the sidelines.
Dangerous play:
when a player attempts a play that the
referee considers dangerous to that player
or others, such as trying to kick the ball
out of the goalie's hands, even if no contact
is made.
Defenders:
the players on the team that does not have
possession of the ball.
Defending team:
the team that does not have possession
of the ball.
Defense:
a team's function of preventing the opposition
from scoring.
Defensemen:
the 3 or 4 players on a team whose primary
task is to stop the opposition from scoring;
also called fullbacks.
Defensive midfielder:
the player positioned just in front of
his team's defense; he is often assigned
to mark the opposition's best offensive
player; also called the midfield anchor.
Defensive pressure:
when one or more defenders closely mark
a ball carrier to harass him into losing
the ball.
Deflection:
the ricochet of a ball after it hits a
player.
Direct free
kick:
a kick awarded to a player for a serious
foul committed by the opposition; the player
kicks a stationary ball with no opposing
players within 10 yards of him; a goal
can be scored directly from this kick without
the ball touching another player.
Diving header:
a ball struck near ground level by the
head of a diving player.
Draw:
a game that ends with a tied score.
The Draw:
the selection of World Cup teams to place
them into playing groups for the tournament
and the event surrounding this selection.
Dribbler:
a player who advances the ball while controlling
it with his feet.
Dribbling:
the basic skill of advancing the ball with
the feet while controlling it.
Drop ball:
a method of restarting a game where the
referee drops the ball between 2 players
facing each other.
Drop kick:
when a goalie drops the ball from his hands
and kicks it just after it hits the ground.
Endline:
see Goal line.
English Football
Association:
an association of English soccer teams
founded in 1863 to set soccer rules.
European Cup:
the championship tournament played between
Europe's top national teams.
F.A.:
Football Association; often used to refer
to the English Football Association, who,
along with FIFA and other football associations,
helps maintain the rules of soccer.
Fake or feint:
a move by a player meant to deceive an
opposing player; used by a ball carrier
to make a defender think the ball carrier
is going to dribble, pass or shoot in a
certain direction when he is not.
Far post:
the goalpost furthest from the ball.
Field:
the rectangular area where soccer matches
are played.
FIFA:
Federation Internationale de Football Association
— the official governing body of
international soccer since 1904 which established
the World Cup tournament; helps set and
revise rules of the game, called the 17
Laws.
FIFA World
Cup:
a solid gold statue given to the champion
of each World Cup tournament to keep for
the next 4 years.
Flick header:
a player's use of his head to deflect the
ball.
Foot trap:
a player's use of his foot to control a
rolling or low-bouncing ball.
Football:
name for soccer everywhere except in the
U.S.; also, what American's call their
popular team sport which evolved from soccer
and rugby.
Formation:
the arrangement into positions of players
on the field; for example, a 4-3-3 formation
places 4 defenders, 3 midfielders and 3
forwards on the field.
Forward line:
the 3 or 4 forwards who work together to
try and score goals; consists of two wingers
and 1 or 2 strikers.
Forward pass:
a pass made towards the opposition's goal.
Forwards:
the 3 or 4 players on a team who are responsible
for most of a team's scoring; they play
in front of the rest of their team where
they can take most of its shots; strikers
and wingers.
Foul:
a violation of the rules for which an official
assesses a free kick.
4-2-4 Formation:
a formation that consists of 4 defenders,
2 midfielders and 4 forwards.
4-3-3 Formation:
a formation that consists of 4 defenders,
3 midfielders and 3 forwards; the most
common formation used by teams.
4-4-2 Formation:
a formation that consists of 4 defenders,
4 midfielders and 2 forwards.
Free kick:
a kick awarded to a player for a foul committed
by the opposition; the player kicks a stationary
ball without any opposing players within
10 yards of him.
Front header:
the striking of a ball in the air by a
player's forehead; the most common type
of header.
Front tackle:
an attempt by a defender to kick the ball
away from an attacker by approaching him
from a head-on position.
Fullbacks:
see Defensemen.
Goal:
a ball that crosses the goal line between
the goalposts and below the crossbar for
which a point is awarded; also, the 8-foot
high, 24-foot wide structure consisting
of two posts, a crossbar and a net into
which all goals are scored.
Goal area:
the rectangular area 20 yards wide by 6
yards deep in front of each goal from which
all goal kicks are taken; inside this area,
it is illegal for opposing players to charge
a goalie not holding the ball.
Goal kick:
a type of restart where the ball is kicked
from inside the goal area away from the
goal; awarded to the defending team when
a ball that crossed the goal line was last
touched by a player on the attacking team.
Goal line:
the field boundary running along its width
at each end; also called the end line;
runs right across the front of the goal;
the line which a ball must completely cross
for a goal to be scored.
Goalie:
see Goalkeeper.
Goalkeeper:
the player positioned directly in front
of the goal who tries to prevent shots
from getting into the net behind him; the
only player allowed to use his hands and
arms, though only within the penalty area.
Goalmouth:
the front opening to each goal.
Goalposts:
the two vertical beams located 24 feet
apart which extend 8 feet high to form
the sides of a goal and support the crossbar.
Hacking:
kicking an opponent's legs.
Halfback:
see Midfielder.
Halftime:
the intermission between the 2 periods
or halves of a game.
Halves:
see Periods.
Hand ball:
a foul where a player touches the ball
with his hand or arm; the opposing team
is awarded a direct free kick.
Hat trick:
3 or more goals scored in a game by a single
player.
Header:
the striking of a ball in the air by a
player's head.
Hook:
the curved trajectory of a ball due to
spin imparted on it by a kicker, such as
in a banana kick.
IFAB:
International Football Association Board —
the organization consisting of 4 British
soccer organizations and FIFA that approves
all changes in the official international
rules of soccer called the 17 Laws.
In bounds:
when a ball is within the boundaries of
the field, having not completely crossed
a sideline or goal line.
In play:
when a ball is within the boundaries of
the field and play has not been stopped
by the referee.
Indirect free
kick:
a kick awarded to a player for a less-serious
foul committed by the opposition; the
player kicks a stationary ball without
any opposing players within 10 yards
of him; a goal can only be scored on
this kick after the ball has touched
another player.
Injury time:
time added to the end of any period according
to the referee's judgment of time lost
due to player injuries or intentional stalling
by a team.
Instep drive:
a straight shot taken with the instep of
a player's foot; usually the most powerful
and accurate of shots.
Intermission:
the 5-minute rest period between periods
of a game.
Juggling:
keeping a ball in the air with any part
of the body besides the hands or arms;
used for practice and developing coordination.
Jules Rimet
Trophy:
the trophy given to the World Cup winner
between 1930 and 1970, after which it was
permanently retired.
Kickoff:
the method of starting a game or restarting
it after each goal; a player passes the
ball forward to a teammate from the center
spot.
Laws of the
Game:
the 17 main rules for soccer established
by FIFA.
Lead pass:
a pass sent ahead of a moving teammate
to arrive at a location at the same time
he does.
League:
an alliance of teams that organizes sporting
competition.
Linesmen:
the 2 officials who assist the referee
in making his decisions; they monitor the
sidelines and goal lines to determine when
a ball goes out of bounds and they carry
a flag to signal their observations.
Linkmen:
see Midfielders.
Loft or lob:
a high-arcing kick.
Man-to-man:
a type of defense where each defender is
assigned to mark a different forward from
the other team; the most common type of
defense for national-level teams.
Marking:
guarding a player to prevent him from advancing
the ball towards the net, making an easy
pass or getting the ball from a teammate.
Match:
a soccer game.
Midfield:
the region of the field near the midfield
line; the area controlled by the midfielders.
Midfield anchor:
See Defensive midfielder.
Midfield line
or center line:
a line that divides the field in half
along its width.
Midfielders:
the 2, 3 or 4 players who link together
the offensive and defensive functions of
a team; they play behind their forwards.
MISL:
Major Indoor Soccer League — started
in the U.S. in 1977 playing games of 6
players per side in modified hockey rinks
covered by artificial turf; became the
MSL in 1990.
Mismatch:
when a particular offensive player is far
superior to the defender marking him.
MLS:
Major League Soccer — the new U.S.
outdoor league scheduled to begin play
in the Spring of 1995.
MSL:
Major Soccer League — a U.S. indoor
league which formed in 1990 from the MISL
and folded in 1992.
NASL:
North American Soccer League — an
outdoor league formed in the U.S. in 1967
that attracted great international players
including Pele and huge audiences to the
U.S. in the 1970s; folded in 1985.
National team:
a team consisting of the best players in
a country chosen to represent it in international
competitions such as the World Cup.
NCAA:
National Collegiate Athletic Association —
governs and organizes sports at the collegiate
level; has its own soccer committee.
Near post:
the goalpost closest to the ball.
Net:
hemp, jute or nylon cord draped over the
frame of the goal and extending behind
it; also used to refer to the goal itself.
NPSL:
National Professional Soccer League —
a U.S. indoor league that plays its games
in a modified hockey rink, much like the
former MISL; plays by non-traditional rules
to create a faster-paced, higher-scoring
game; also, a different league by the same
name that played in the 1960s, merging
with another league to form the NASL.
Obstruction:
when a defensive player, instead of going
after the ball, uses his body to prevent
an offensive player from playing it.
Offense:
the function of trying to score goals.
Offensive player:
see Attacker.
Offensive team:
see Attacking team.
Official game
clock:
the clock that the referee carries with
him on the field so he can signal when
each half is over; does not stop during
the game, even when play does.
Officials:
the referee and 2 linesmen who work together
to make sure the game is played according
to the rules of soccer; responsible for
stopping and restarting play, keeping track
of the score and the time remaining and
citing violations of the rules, called
fouls; they wear uniforms that distinguish
them from the players on both teams.
Offside:
a violation called when a player in an
offside position receives a pass from a
teammate; an indirect free kick is awarded
to the non-offending team.
Offside position:
an attacking player positioned so that
fewer than 2 opposing defensive players
(usually the goalie and 1 other defender)
are between him and the goal he is attacking;
a player is not offside if he is exactly
even with one or both of these defensive
players.
On defense:
describes a team that does not have possession
of the ball.
On offense:
describes a team in possession of the ball.
On-side:
the opposite of offside.
Open:
describes an attacking player who does
not have anyone marking him.
Out of bounds:
when a ball is outside the boundaries of
the field, having completely crossed a
sideline or goal line.
Out of play:
when a ball is outside the boundaries of
the field or play has been stopped by the
referee.
Outlet passes:
when a goaltender or defender passes the
ball from close to his own goal toward
the other team's goal; used to start a
counterattack.
Overlap:
when a winger moves away from the sideline
towards the center of the field to create
space for a teammate to advance the ball
undefended along the side of the field.
Overtime:
the extra periods played after a regulation
game ends tied; used in collegiate and
championship international matches to determine
a winner.
Passing:
when a player kicks the ball to his teammate;
used to move the ball closer to the opposing
goal, to keep the ball away from an opponent
or to give the ball to a player who is
in a better position to score.
Penalty:
short for penalty kick; also, a punishment
given by the referee for a violation of
the rules.
Penalty arc:
a circular arc whose center is the penalty
spot and extends from the top of the penalty
area; designates an area that opposing
players are not allowed to enter prior
to a penalty kick.
Penalty area:
a rectangular area 44 yards wide by 18
yards deep with its long edge on the goal
line; the goalkeeper may use his hands
to block or control the ball only within
this area.
Penalty kick:
see Penalty shot.
Penalty shot:
a kick taken from the penalty spot by a
player against the opposing goalie without
any players closer than 10 yards away;
awarded for the most severe rule violations
and those committed by the defense within
its own penalty area; also taken in a tiebreaker
to decide a match.
Penalty spot:
the small circular spot located 12 yards
in front of the center of the goal line
from which all penalty kicks are taken;
positioned at the center of the penalty
arc.
Penetrate:
to advance the ball behind opposing defenders
(between them and their goal).
Periods:
the segments of time into which a game
is divided; a regulation game played by
adults consists of two 45-minutes halves.
Pitch:
a British term for soccer field.
Play:
to trap, dribble, kick or head the ball.
Play on:
a term used by referees to indicate that
no foul or stoppage is to be called; used
by referees when applying the Advantage
Rule.
Playoff:
a tournament that takes place after a season's
schedule has been completed; used to determine
a champion.
Points:
a team statistic indicating its degree
of success, calculated as follows: 2 points
for a win (3 in the 1994 World Cup), 1
point for a tie, 0 points for a loss; also,
an individual statistic for a player, calculated
by totaling 2 points for each goal and
1 point for each assist.
Possession:
control of the ball.
Post:
goalpost or the area near it.
Professional
foul:
a foul committed intentionally, usually
by a defender on an attacker just outside
the defender's penalty area; used to prevent
a scoring opportunity without incurring
a penalty shot.
Push pass:
when a player pushes the ball with the
inside of his foot to a teammate.
Qualifying
Draw:
the division of teams into groups for World
Cup qualifying matches, held 2 years before
The Draw.
Qualifying
matches:
games played in the 2 years preceding the
World Cup to determine which teams participate
in the tournament.
Receiver:
a player who gets a pass from a teammate.
Red card:
a playing card-sized card that a referee
holds up to signal a player's removal from
the game; the player's team must play the
rest of the game shorthanded; presented
for violent behavior or multiple rule infractions
(two yellow cards = one red card).
Referee:
the chief official; he makes all final
decisions, acts as timekeeper, calls all
fouls and starts and stops play.
Regular season:
the schedule of games set before the season;
consists of all games played before a playoff
or tournament is held.
Regulation
game:
two completed periods of a game, prior
to any overtime or tiebreaker.
Round:
a stage of a tournament at which teams
compete; the World Cup tournament has 5
main rounds.
Rugby:
an offshoot from soccer started in the
early 1800s; rugby players are allowed
to pick up the ball with their hands and
run with it, and also make full contact
with each other whether going after the
ball or not.
Save:
the act of a goalkeeper in blocking or
stopping a shot that would have gone into
the goal without his intervention.
Score:
to put the ball into the net for a goal;
also, the tally of goals for each team
playing in a game.
Scorers:
players who score goals.
Scoring opportunity:
a situation where a team stands a good
chance of scoring a goal.
Screening:
see Shielding.
Set play:
a planned strategy that a team uses when
a game is restarted with a free kick, penalty
kick, corner kick, goal kick, throw-in
or kickoff.
Shielding:
a technique used by a ball carrier to protect
the ball from a defender closely marking
him; the ball carrier keeps his body between
the ball and the defender.
Shinguards:
pads that strap onto a player's lower leg
to protect the shins should he or she be
kicked there.
Shooting:
when a player kicks the ball at the opponent's
net in an attempt to score a goal.
Shorthanded:
a team playing with less than its full
complement of 11 players.
Shot:
a ball kicked or headed by a player at
the opponent's net in an attempt to score
a goal.
Shoulder charge:
minimal shoulder-to-shoulder contact by
a defender against a ball carrier; the
only contact allowed by the rules unless
a defender touches the ball first.
Shutout:
preventing the opposition from scoring
any goals in a game; for example, a score
of 2-0 or 4-0; goalies are often credited
with shutouts because they did not allow
any goals to get past them.
Side tackle:
an attempt by a defender to redirect the
ball slightly with his foot away from a
ball carrier running in the same direction.
Sideline or
touchline:
a line that runs along the length of the
field on each side.
Single elimination:
a type of tournament where a single loss
eliminates a team from the tournament.
Sliding tackle:
an attempt by a defender to take the ball
away from a ball carrier by sliding on
the ground feet-first into the ball.
Small-sided
game:
a match played with fewer than 11 players
per side.
Square pass:
a pass made by a player to a teammate running
alongside him.
Starter:
a player who is on the field to play at
the start of a game; a team usually makes
its best players starters.
Steal:
when a player takes the ball away from
an opposing player.
Stopper:
the defender that marks the best scorer
on the attacking team, often the opposition's
striker; exists only in a man-to-man defense.
Striker:
a team's most powerful and best-scoring
forward who plays towards the center of
the field; also, the name of the mascot
for the 1994 World Cup.
Substitution:
replacement of one player on the field
with another player not on the field; FIFA
rules allow only 3 substitutions per game.
Sudden death:
a type of overtime where the first goal
scored by a team ends the game and gives
that team the victory; most overtime in
soccer is not sudden death.
Sweeper:
the defender that plays closest to his
own goal behind the rest of the defenders;
a team's last line of defense in front
of the goalkeeper.
Tackling:
the act of taking the ball away from a
player by kicking or stopping it with one's
feet; only a minimal amount of shoulder-to-shoulder
contact, called a charge, is permitted
to knock the ball carrier off balance.
Territory:
the half of the field which a team defends.
Thigh trap:
when a player uses his thigh to slow down
and control a ball in the air.
3-on-1 break:
a type of break with 3 attacking players
against only 1 defensive player.
3-on-2 break:
a type of break with 3 attacking players
against 2 defensive players.
Through pass:
a pass sent to a teammate to get him the
ball behind his defender; used to penetrate
a line of defenders.
Throw-in:
a type of restart where a player throws
the ball from behind his head with two
hands while standing with both feet on
the ground behind a sideline; taken by
a player opposite the team that last touched
the ball before it went out of bounds across
a sideline.
Tie game:
when two teams have scored the same number
of goals in a match; if the game ends tied,
it is a draw.
Tiebreaker:
a way to choose the winner of a match when
teams are tied after overtime; in FIFA
tournament play, a series of penalty kicks
are taken by players from both teams, and
the team that scores on more of them is
declared the winner.
Timekeeper:
the job of the referee, who keeps track
of the official time to notify teams and
fans when each period is completed.
Timeout:
an official break in the action of a sport;
the rules of soccer do not allow for any
timeouts; timeouts for television advertising
breaks are permitted by NCAA collegiate
rules.
Touchline:
see Sideline.
Trailing:
running behind another player.
Trap:
when a player uses his body to slow down
and control a moving ball, most often using
his chest, thighs or feet.
Turnover:
the loss of possession of the ball.
2-on-1 break:
a type of break with 2 attacking players
against 1 defensive player.
Two-way midfielder:
the versatile midfielder most responsible
for organizing play in the midfield area;
often a team's energetic leader.
Unsportsmanlike
conduct:
rude behavior.
USSF:
United States Soccer Federation — organization
formed in 1913 to govern soccer in America;
America's link to FIFA, providing soccer
rules and guidelines to players, referees
and spectators nationwide.
USYSA:
United States Youth Soccer Association —
the official Youth Division of the organizes
and administers youth league competitions,
establishes rules and guidelines, and holds
clinics and workshops to support players,
coaches and referees. USSF and the largest
youth soccer organization in the U.S.
Venue:
location where a sporting competition is
held.
Volley:
any ball kicked by a player when it is
off the ground.
Wall:
a line of 2 to 6 defending players pressed
together shoulder-to-shoulder to protect
their goal against a close free kick; creates
a more difficult shot by reducing the amount
of open goal area the kicker has to shoot
at.
Wall pass:
a pass by a ball carrier who sends the
ball to a teammate, then runs behind his
own defender and quickly receives a pass
back; used to get a player past his defender
without having to dribble by him; same
as the "give-and-go"
in basketball.
Win-draw-loss
record:
a summary of the outcomes of a team's
matches; for example, a team with a 3-1-2
record has played 6 games and won 3,
tied 1 and lost 2.
Wings or wingers:
the outside forwards who play to the sides
of the strikers and whose primary task
is to provide them with accurate crossing
passes so they can shoot at the goal; often
the fastest players and best dribblers
on a team.
World Cup:
the international soccer competition held
by FIFA every 4 years between the top professional
teams in the world, pitting nation against
nation; the most watched event in the world,
attracting a television audience of over
3 billion viewers.
Yellow card:
a playing card-sized card that a referee
holds up to warn a player for dangerous
or unsportsmanlike behavior; also called
a caution; 2 yellow cards in one game earns
a player an automatic red card, signaling
his removal from the game.
Zone:
a type of defense that assigns each defender
to a particular area in front of or around
his team's goal in which he is responsible
for marking any attacker that enters; often
used in youth league games but rarely in
professional competition.
Check
out our all new Soccer Betting Forums
@ CappersPicks.com
Check out our worldwide soccer betting community find the latest soccer betting odds and lines along with unique sports betting tips and online betting articles.
Powered
By: Betus
Soccer Handicapping |